=========================================================================== Advanced engine needed : Zdoom, GZdoom, Zandronum, Skulltag etc. Primary purpose : Game modification; No levels included =========================================================================== Title : Random Imp Generator Filename : randimp.wad Release date : 16th of May, 2013 Author : blackthrones Email Address : shriekingterror@gmail.com Other Files By Author : The Black Pyramid (work in progress) Misc. Author Info : n/a Description : Variety is always the best in games, in my opinion. After discovering the imp/dark imp variant packs on Realm667 and toying with them for a while, I thought it'd be cool to put them all together. Every imp in any Doom level this wad is loaded with has a chance to change into one of the many varieties of regular imps or dark imps. Excluding my own for the generator itself and some modifications, sprites, decorate files and gldefs were all made by others. Besides making all of them set into the same species (to stop probable imp-on-imp infighting), making Imp Abominations fire three fireballs instead of just one at a time, and changing the Nether Imp's blood decal colour to green instead of red (as their sprites imply they bleed green), they're all untouched and still in their original forms, as their original authors have made them. Additional Credits to : See credits text file included with this wad. The credits for each individual imp and what wad/download bundle they came from is included. =========================================================================== * What is included * New levels : None Sounds : No Music : No Graphics : Yes Dehacked/BEX Patch : No Demos : No Other : No Other files required : n/a * Play Information * Game : DOOM / DOOM2 Map # : n/a Single Player : Designed for Cooperative 2-4 Player : Designed for Deathmatch 2-4 Player : Designed for Other game styles : n/a Difficulty Settings : Not implemented * Construction * Base : New from scratch, sortof.. Build Time : Over an hour Editor(s) used : Slade3 Known Bugs : Nothing major but I noticed that occasionally if the generators spawn one of the larger imps in a tiny area, there's a good chance they won't be able to move (One hidden area of Doom2's Map02 is evident of this). May Not Run With : Probably anything that isn't Zdoom, GZdoom, Zandronum, Skulltag etc. Tested With : Zandronum * Copyright / Permissions * Authors MAY use the contents of this file as a base for modification or reuse. Permissions have been obtained from original authors for any of their resources modified or included in this file. You MAY distribute this file, provided you include this text file, with no modifications. You may distribute this file in any electronic format (BBS, Diskette, CD, etc) as long as you include this file intact. I have received permission from the original authors of any modified or included content in this file to allow further distribution. * Where to get the file that this text file describes * The Usual: ftp://archives.3dgamers.com/pub/idgames/ and mirrors